Well in each Mass Effect we get to visit some different places and also some recurrences take place.
Noveria: ME, ME2, ME3 as an example. In the first mass effect however we get the most expansive look at what is on Noveria and it otherwise gets short shrift in the other series editions.
Earth: barely visited save the final battle in Mass Effect 3, but present for missions/resource gathering in each other series.
The Citadel: Of course the citadel - good ole base of operations. Should be interesting to see whats happened with it since ME3...has it stayed in Earth orbit or moved back to the Widow Nebula?
Those were old places...but for new locations?
Irune: The Volus homeworld is a high pressure ammonia based world and would be an interesting place for the next series to have some encounters. develop the culture of the volus more and maybe a good wya to get a volus team mate.
Ilos: Going back to Ilos...perhaps humans have started to colonize this former prothean world as well. More missions, more npcs....more exploration fun to be had.
Kahje: The Hanar homeworld and adopted world of some of the Drell...the rest of the Drell according to lore are still at war over the limited resources on their real home world. Would be an interesting conflict driver and fun times to be had fighting in aquatic environments and exploring drell/hanar social conventions.
Thessia: We only get the barest glimpse of it during the Reaper War...going back would be great (maybe Liara is there!)
Turvess: The as yet unseen Raloi homeworld. having an Raloi (avian spiecies) as a team mate and exploring their culture would be exciting as well.
Taking a tour of the council races home worlds to review the rebuilding after the Reaper war would be a good way to explore for resources/knowledge and to bring new players up to date on the universe they are in. So Thessia/Palaven/Sur'Kesh and ostensibly Earth.
Perhaps the Batarians have resettled on Earth or have new colonies out in the Attican Traverse.
Checking in on the Elkoss would also be interesting...perhaps being human you have to wear special life support armor with enhanced mass effect fields on their homeworld.
Valhallan Threshold and Perseus Veil of course for more Geth/Quarian (if either or both survived).
Depending on the ending you chose the galaxy could be in vastly different states:
Destruction: No Geth, no EDI, and still massive rebuilding to be done
Control: Could have Geth and EDI rebuilding would be majorly done but society would be largely unchanged and static due to Shepard's influence and protection.
Synthesis: Geth, EDI, everyone is better smarter, stronger. The Reapers don't just build and protect...they help innovate and become a civilization unto themselves helping their former creators (Leviathans) rebuild and repopulate after being hunted for millions of years. This 'ultimate' ending would have everything rebuilt...and indeed expanded.
How to build the synthesis ending into a new mass effect without being unbalanced vs the other choices? Maybe it should be unbalanced. Access to technologies at a higher level...say starting at level 2 instead of 1 with your ship having at least one upgrade...maybe more fuel for travel or something like that. Of course all of the models for the environment and people will have to have those green lil circuits running through/over them. So that is an additional graphical detail.
Technology is now organic in the galaxy and there is no such thing as synthetic. All are one and there should be references to that...people in close proximity being able to voluntarily share data without omnitools and geth/EDI like people able to use biotics now...reapers able to use biotics. Imagine Harbinger as your team mate?
Maybe you fly around now in a Reaper dreadnought :-P Or maybe we focus on how the reapers are being held for reparations for the war. Many many plots could happen. The main driver will have to be something bigger than the reapers. Perhaps they will return to develop the theme of Dark Energy now that more time has passed. We can revisit Haestrom and explore other locations including Tuchanka and where ever else to uncover at least a piece of the problem.
In other endings it would be just as easy to explore the dark energy plot...but with reduced knowledge making the challenge much harder across future games using imported saves. Control and Synthesis would have similar likes while destruction would sort of leave the organic races 'holding the bag' so to speak/write/whatever.
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